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LuaEntity armor groups
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@@ -330,6 +330,7 @@ function TNT:on_activate(staticdata)
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self.object:setvelocity({x=0, y=4, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:settexturemod("^[brighten")
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self.object:set_armor_groups({foo=1,bar=2})
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end
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-- Called periodically
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@@ -355,7 +356,7 @@ function TNT:on_punch(hitter)
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "experimental:tnt")
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hitter:set_hp(hitter:get_hp() - 1)
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--hitter:set_hp(hitter:get_hp() - 1)
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end
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end
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