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Fix last performance-type-promotion-in-math-fn problems
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@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "particles.h"
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#include <cmath>
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#include "client.h"
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#include "collision.h"
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#include "client/clientevent.h"
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@@ -227,7 +228,8 @@ void Particle::updateVertices()
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for (video::S3DVertex &vertex : m_vertices) {
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if (m_vertical) {
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v3f ppos = m_player->getPosition()/BS;
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vertex.Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
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vertex.Pos.rotateXZBy(std::atan2(ppos.Z - m_pos.Z, ppos.X - m_pos.X) /
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core::DEGTORAD + 90);
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} else {
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vertex.Pos.rotateYZBy(m_player->getPitch());
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vertex.Pos.rotateXZBy(m_player->getYaw());
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