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Apply saturation even if tonemapping is disabled
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@@ -8028,9 +8028,8 @@ child will follow movement and rotation of that bone.
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* Passing no arguments resets lighting to its default values.
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* `light_definition` is a table with the following optional fields:
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* `saturation` sets the saturation (vividness; default: `1.0`).
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values > 1 increase the saturation
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values in [0,1) decrease the saturation
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* This value has no effect on clients who have the "Tone Mapping" shader disabled.
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* values > 1 increase the saturation
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* values in [0,1] decrease the saturation
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* `shadows` is a table that controls ambient shadows
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* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
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* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
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