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New physics overrides (#11465)
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@@ -557,7 +557,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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speedV.Y = -movement_speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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speedV.Y = -movement_speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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} else {
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// If not free movement but fast is allowed, aux1 is
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// "Turbo button"
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@@ -595,7 +595,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (fast_climb)
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speedV.Y = -movement_speed_fast;
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else
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speedV.Y = -movement_speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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}
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}
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}
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@@ -647,7 +647,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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else
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speedV.Y = movement_speed_climb;
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speedV.Y = movement_speed_climb * physics_override.speed_climb;
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}
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}
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@@ -656,7 +656,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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((in_liquid || in_liquid_stable) && fast_climb))
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speedH = speedH.normalize() * movement_speed_fast;
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else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable)
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speedH = speedH.normalize() * movement_speed_crouch;
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speedH = speedH.normalize() * movement_speed_crouch * physics_override.speed_crouch;
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else
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speedH = speedH.normalize() * movement_speed_walk;
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@@ -671,13 +671,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (superspeed || (fast_move && control.aux1))
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incH = movement_acceleration_fast * BS * dtime;
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else
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incH = movement_acceleration_air * BS * dtime;
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incH = movement_acceleration_air * physics_override.acceleration_air * BS * dtime;
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incV = 0.0f; // No vertical acceleration in air
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} else if (superspeed || (is_climbing && fast_climb) ||
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((in_liquid || in_liquid_stable) && fast_climb)) {
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incH = incV = movement_acceleration_fast * BS * dtime;
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} else {
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incH = incV = movement_acceleration_default * BS * dtime;
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incH = incV = movement_acceleration_default * physics_override.acceleration_default * BS * dtime;
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}
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float slip_factor = 1.0f;
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