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Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
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@@ -432,21 +432,19 @@ function core.string_to_pos(value)
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return nil
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end
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local p = {}
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p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if p.x and p.y and p.z then
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p.x = tonumber(p.x)
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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return p
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local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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p = {}
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p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
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if p.x and p.y and p.z then
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p.x = tonumber(p.x)
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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return p
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x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
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if x and y and z then
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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return vector.new(x, y, z)
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end
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return nil
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end
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