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Move NodeShaderConstantSetter to game.cpp
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@@ -514,6 +514,9 @@ void ShadowRenderer::mixShadowsQuad()
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* Shaders system with custom IShaderConstantSetCallBack without messing up the
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* code too much. If anyone knows how to integrate this with the standard MT
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* shaders, please feel free to change it.
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*
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* TODO: as of now (2025) it should be possible to hook these up to the normal
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* shader system.
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*/
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void ShadowRenderer::createShaders()
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