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Add unittests for item movement code (#11885)

This commit is contained in:
savilli
2022-09-27 22:22:11 +02:00
committed by GitHub
parent 3f801bc096
commit 907dcdcf7b
14 changed files with 382 additions and 81 deletions

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/*
Minetest
Copyright (C) 2022 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <gamedef.h>
#include <inventorymanager.h>
class MockInventoryManager : public InventoryManager
{
public:
MockInventoryManager(IGameDef *gamedef) :
p1(gamedef->getItemDefManager()),
p2(gamedef->getItemDefManager())
{};
virtual Inventory* getInventory(const InventoryLocation &loc){
if (loc.type == InventoryLocation::PLAYER && loc.name == "p1")
return &p1;
if (loc.type == InventoryLocation::PLAYER && loc.name == "p2")
return &p2;
return nullptr;
}
Inventory p1;
Inventory p2;
};