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Add unittests for item movement code (#11885)
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src/unittest/mock_serveractiveobject.h
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32
src/unittest/mock_serveractiveobject.h
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/*
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Minetest
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Copyright (C) 2022 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <server/serveractiveobject.h>
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class MockServerActiveObject : public ServerActiveObject
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{
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public:
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MockServerActiveObject(ServerEnvironment *env = nullptr, const v3f &p = v3f()) :
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ServerActiveObject(env, p) {}
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virtual ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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};
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