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Fix crash on attaching player to entity

Rename "refresh" to "processInitData"
This commit is contained in:
Foghrye4
2016-10-09 20:40:29 +03:00
committed by Ner'zhul
parent 0d740c5d82
commit 91250c1078
2 changed files with 41 additions and 40 deletions

View File

@@ -125,6 +125,8 @@ public:
void initialize(const std::string &data);
void processInitData(const std::string &data);
ClientActiveObject *getParent();
bool getCollisionBox(aabb3f *toset);