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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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@@ -33,10 +33,15 @@ struct collisionMoveResult
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{}
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};
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// Moves using a single iteration; speed should not exceed pos_max_d/dtime
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collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f);
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//{return collisionMoveResult();}
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// Moves using as many iterations as needed
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collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
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const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f);
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enum CollisionType
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{
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