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Keep track of player item
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@@ -211,7 +211,9 @@ public:
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v3f getPlayerPosition(v3f *eye_position=NULL);
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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