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Keep track of player item

This commit is contained in:
Giuseppe Bilotta
2011-08-10 18:31:44 +02:00
parent 467b3cf4c1
commit 91d1186cbb
5 changed files with 28 additions and 1 deletions

View File

@@ -105,6 +105,15 @@ public:
snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
}
virtual void wieldItem(u16 item);
virtual const InventoryItem *getWieldItem() const
{
const InventoryList *list = inventory.getList("main");
if (list)
return list->getItem(m_selected_item);
return NULL;
}
const char * getName()
{
return m_name;
@@ -146,6 +155,7 @@ public:
protected:
char m_name[PLAYERNAME_SIZE];
u16 m_selected_item;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;