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Keep track of player item
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10
src/player.h
10
src/player.h
@@ -105,6 +105,15 @@ public:
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snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
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}
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virtual void wieldItem(u16 item);
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virtual const InventoryItem *getWieldItem() const
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{
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const InventoryList *list = inventory.getList("main");
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if (list)
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return list->getItem(m_selected_item);
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return NULL;
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}
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const char * getName()
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{
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return m_name;
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@@ -146,6 +155,7 @@ public:
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protected:
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char m_name[PLAYERNAME_SIZE];
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u16 m_selected_item;
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f32 m_pitch;
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f32 m_yaw;
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v3f m_speed;
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