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Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
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@@ -125,6 +125,12 @@ public:
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PrngException(std::string s): BaseException(s) {}
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};
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class ModError : public BaseException {
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public:
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ModError(const std::string &s): BaseException(s) {}
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};
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/*
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Some "old-style" interrupts:
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*/
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