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Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
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@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "strfnd.h"
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#include "convert_json.h"
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#include "exceptions.h"
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static bool parseDependsLine(std::istream &is,
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std::string &dep, std::set<char> &symbols)
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