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Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
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@@ -52,10 +52,10 @@ public:
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}
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};
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class LuaError : public ServerError
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class LuaError : public ModError
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{
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public:
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LuaError(const std::string &s) : ServerError(s) {}
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LuaError(const std::string &s) : ModError(s) {}
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};
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