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Fix server crashing on Lua errors

Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
This commit is contained in:
ShadowNinja
2015-10-29 14:48:10 -04:00
parent b872df6ef6
commit 9269a0ecc7
10 changed files with 58 additions and 80 deletions

View File

@@ -63,9 +63,9 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
bool loadMod(const std::string &script_path, const std::string &mod_name,
std::string *error=NULL);
bool loadScript(const std::string &script_path, std::string *error=NULL);
// These throw a ModError on failure
void loadMod(const std::string &script_path, const std::string &mod_name);
void loadScript(const std::string &script_path);
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);