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Actually pause singleplayer game in pause menu and use lower maximum FPS in it
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@@ -124,6 +124,7 @@ public:
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virtual void drawMenu() = 0;
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virtual bool preprocessEvent(const SEvent& event) { return false; };
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virtual bool OnEvent(const SEvent& event) { return false; };
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virtual bool pausesGame(){ return false; } // Used for pause menu
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protected:
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//bool m_force_regenerate_gui;
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