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Add function to get all HUD elements (#14042)
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@@ -7803,6 +7803,10 @@ child will follow movement and rotation of that bone.
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* `stat` supports the same keys as in the hud definition table except for
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`"type"` (or the deprecated `"hud_elem_type"`).
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_get_all()`:
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* Returns a table in the form `{ [id] = HUD definition, [id] = ... }`.
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* A mod should keep track of its introduced IDs and only use this to access foreign elements.
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* It is discouraged to change foreign HUD elements.
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* `hud_set_flags(flags)`: sets specified HUD flags of player.
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* `flags`: A table with the following fields set to boolean values
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* `hotbar`
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