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Add function to get all HUD elements (#14042)
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@@ -93,6 +93,8 @@ private:
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static int l_hud_change(lua_State *L);
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_get_all(self)
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static int l_hud_get_all(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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