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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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@@ -62,6 +62,9 @@ public:
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// A step in time. Returns true if metadata changed.
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virtual bool step(float dtime) {return false;}
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virtual bool nodeRemovalDisabled(){return false;}
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// Used to make custom inventory menus.
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// See format in guiInventoryMenu.cpp.
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virtual std::string getInventoryDrawSpecString(){return "";}
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protected:
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static void registerType(u16 id, Factory f);
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