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Fix ActiveObject creation for fast player respawns
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@@ -92,9 +92,9 @@ public:
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bool m_inventory_not_sent;
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bool m_hp_not_sent;
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bool m_respawn_active;
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bool m_is_in_environment;
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private:
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bool m_is_in_environment;
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bool m_position_not_sent;
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};
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