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Add inventory image animation API (#16538)
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@@ -177,3 +177,59 @@ core.register_craftitem("testitems:tree_spawner_vmanip", {
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core.register_on_leaveplayer(function(player, timed_out)
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vmanip_for_trees[player:get_player_name()] = nil
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end)
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-- Animation test items
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local animated_image = {
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name = "testnodes_anim.png^[invert:rgb",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 4.0,
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}
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}
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local animated_overlay = {
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name = "testitems_animation_overlay.png",
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animation = {
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type = "sheet_2d",
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frames_w = 1,
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frames_h = 4,
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frame_length = 1.0,
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}
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}
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core.register_craftitem("testitems:inventory_image_animation", {
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description = S("Animated Test Item").."\n"..
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S("Image animate from A to D in 4s cycle"),
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inventory_image = animated_image
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})
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core.register_craftitem("testitems:inventory_image_animation_overlay", {
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description = S("Animated Test Item With Overlay").."\n"..
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S("Should be colored red and have green stripes that move").."\n"..
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S("Image animate from A to D in 4s cycle"),
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inventory_image = animated_image,
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inventory_overlay = animated_overlay,
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color = "#ff0000",
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})
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core.register_craftitem("testitems:wield_image_animation", {
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description = S("Wield Animated Test Item").."\n"..
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S("Looks like the Animated Test Item, "..
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"but only animated for the wield mesh."),
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inventory_image = "testnodes_anim.png^[invert:rgb^[verticalframe:4:0",
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wield_image = animated_image,
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})
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core.register_craftitem("testitems:wield_image_animation_overlay", {
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description = S("Wield Animated Test Item With Overlay").."\n"..
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S("Looks like the animated Test Item With Overlay, "..
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"but only animated for the wield mesh."),
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inventory_image = "testnodes_anim.png^[invert:rgb^[verticalframe:4:0",
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inventory_overlay = "testitems_animation_overlay.png^[verticalframe:4:0",
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wield_image = animated_image,
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wield_overlay = animated_overlay,
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color = "#ff0000",
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})
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