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Adding particle blend, glow and animation (#4705)
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@@ -45,6 +45,8 @@ float getfloatfield_default(lua_State *L, int table,
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const char *fieldname, float default_);
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int getintfield_default (lua_State *L, int table,
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const char *fieldname, int default_);
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int check_material_type_param(lua_State *L, int table,
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const char *fieldname, int default_);
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bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result);
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