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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)

* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
Loïc Blot
2017-07-02 20:29:58 +02:00
committed by GitHub
parent 51104d9cd4
commit 94c294bfdc
13 changed files with 37 additions and 52 deletions

View File

@@ -60,8 +60,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
class Camera
{
public:
Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
Client *client);
Camera(MapDrawControl &draw_control, Client *client);
~Camera();
// Get camera scene node.
@@ -181,7 +180,6 @@ private:
MapDrawControl& m_draw_control;
Client *m_client;
video::IVideoDriver *m_driver;
// Absolute camera position
v3f m_camera_position;