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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)

* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
Loïc Blot
2017-07-02 20:29:58 +02:00
committed by GitHub
parent 51104d9cd4
commit 94c294bfdc
13 changed files with 37 additions and 52 deletions

View File

@@ -168,7 +168,7 @@ public:
void removeFromScene(bool permanent);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
void addToScene(ITextureSource *tsrc);
inline void expireVisuals()
{