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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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@@ -109,27 +109,33 @@ screenH# = 600
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#
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# Map directory (everything in the world is stored here)
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#map-#dir = /custom/map
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#map-dir = /custom/map
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# Message of the Day
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#motd = Welcome to this awesome Minetest server!
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# Maximum number of players connected simultaneously
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#max_users = 20
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# Set to false to allow old clients to connect
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#strict_protocol_version_checking = true
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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# Enable players getting damage and dying
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#enable_damage = false
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed =
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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# New users need to input this password
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# Player and object positions are sent at intervals specified by this
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#objectdata_interval = 0.2
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#active_object_range = 2
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#active_object_send_range_blocks = 3
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#active_block_range = 5
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_server_total = 8
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#max_block_send_distance = 8
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@@ -140,4 +146,7 @@ screenH# = 600
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#server_unload_unused_data_timeout = 60
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#server_map_save_interval = 60
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#full_block_send_enable_min_time_from_building = 2.0
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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