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Optimize lighting calculation (#12797)
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@@ -472,7 +472,7 @@ void MapblockMeshGenerator::prepareLiquidNodeDrawing()
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// it at what it emits, for an increased effect
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u8 e = decode_light(f->light_source);
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light = LightPair(std::max(e, light.lightDay), std::max(e, light.lightNight));
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} else if (nodedef->get(ntop).param_type == CPT_LIGHT) {
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} else if (nodedef->getLightingFlags(ntop).has_light) {
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// Otherwise, use the light of the node on top if possible
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light = LightPair(getInteriorLight(ntop, 0, nodedef));
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}
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