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Optimize lighting calculation (#12797)
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@@ -265,7 +265,8 @@ void Particle::updateLight()
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);
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MapNode n = m_env->getClientMap().getNode(p, &pos_ok);
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if (pos_ok)
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light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
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light = n.getLightBlend(m_env->getDayNightRatio(),
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m_gamedef->ndef()->getLightingFlags(n));
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else
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light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
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