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All textures are are now searched first from the directory specified by the texture_path setting.
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@@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MINERAL_HEADER
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#include "inventory.h"
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#include "texture.h"
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#include "tile.h"
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/*
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Minerals
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@@ -39,7 +39,6 @@ void init_mineral();
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#define MINERAL_COUNT 3
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//textureid_t mineral_block_texture(u8 mineral);
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std::string mineral_block_texture(u8 mineral);
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inline CraftItem * getDiggedMineralItem(u8 mineral)
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