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Fix black tree leaves, reduce above-ground cave shadows
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@@ -91,7 +91,8 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) {
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updateLiquid(&data->transforming_liquid, node_min, node_max);
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// Calculate lighting
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calcLighting(node_min, node_max);
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calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
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node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
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this->generating = false;
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}
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