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Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
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@@ -267,9 +267,10 @@ public:
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virtual void save(ModifiedState save_level){assert(0);};
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// Server implements this.
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// Client leaves it as no-op.
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// Server implements these.
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// Client leaves them as no-op.
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virtual bool saveBlock(MapBlock *block) { return false; };
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virtual bool deleteBlock(v3s16 blockpos) { return false; };
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/*
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Updates usage timers and unloads unused blocks and sectors.
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@@ -423,7 +424,7 @@ public:
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- Create blank filled with CONTENT_IGNORE
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*/
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MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
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MapBlock *emergeBlock(v3s16 p, bool create_blank=true);
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/*
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Try to get a block.
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@@ -498,6 +499,8 @@ public:
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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bool deleteBlock(v3s16 blockpos);
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void updateVManip(v3s16 pos);
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// For debug printing
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