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Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
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@@ -309,7 +309,7 @@ struct NodeResolveInfo {
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resolver = nr;
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}
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std::list<std::string> nodenames;
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std::vector<std::string> nodenames;
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std::list<NodeListInfo> nodelistinfo;
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NodeResolver *resolver;
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};
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