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mainly work on object scripting api
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@@ -428,8 +428,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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// walking over map borders
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}
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core::aabbox3d<f32> nodebox = Map::getNodeBox(
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v3s16(x,y,z));
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core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
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/*
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See if the player is touching ground.
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