mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Improvements to colored shadows (#11516)
This commit is contained in:
@@ -489,7 +489,11 @@ void main(void)
|
||||
if (distance_rate > 1e-7) {
|
||||
|
||||
#ifdef COLORED_SHADOWS
|
||||
vec4 visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
|
||||
vec4 visibility;
|
||||
if (cosLight > 0.0)
|
||||
visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
|
||||
else
|
||||
visibility = vec4(1.0, 0.0, 0.0, 0.0);
|
||||
shadow_int = visibility.r;
|
||||
shadow_color = visibility.gba;
|
||||
#else
|
||||
@@ -507,7 +511,8 @@ void main(void)
|
||||
|
||||
shadow_int = 1.0 - (shadow_int * f_adj_shadow_strength);
|
||||
|
||||
col.rgb = mix(shadow_color,col.rgb,shadow_int)*shadow_int;
|
||||
// apply shadow (+color) as a factor to the material color
|
||||
col.rgb = col.rgb * (1.0 - (1.0 - shadow_color) * (1.0 - pow(shadow_int, 2.0)));
|
||||
// col.r = 0.5 * clamp(getPenumbraRadius(ShadowMapSampler, posLightSpace.xy, posLightSpace.z, 1.0) / SOFTSHADOWRADIUS, 0.0, 1.0) + 0.5 * col.r;
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user