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Improvements to colored shadows (#11516)
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@@ -351,7 +351,11 @@ void main(void)
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vec3 posLightSpace = getLightSpacePosition();
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#ifdef COLORED_SHADOWS
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vec4 visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
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vec4 visibility;
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if (cosLight > 0.0)
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visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
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else
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visibility = vec4(1.0, 0.0, 0.0, 0.0);
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shadow_int = visibility.r;
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shadow_color = visibility.gba;
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#else
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