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Added offset support for HUD items
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committed by
Perttu Ahola
parent
7c37b1891a
commit
9894167bbf
@@ -412,6 +412,9 @@ The direction field is the direction in which something is drawn.
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The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
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with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
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values can be used.
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The offset field specifies a pixel offset from the position. Contrary to position,
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the offset is not scaled to screen size. This allows for some precisely-positioned
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items in the HUD.
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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@@ -422,6 +425,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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Only the X coordinate scale is used.
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- text: The name of the texture that is displayed.
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- alignment: The alignment of the image.
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- offset: offset in pixels from position.
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- text
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Displays text on the HUD.
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- scale: Defines the bounding rectangle of the text.
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@@ -430,12 +434,14 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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- number: An integer containing the RGB value of the color used to draw the text.
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Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
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- alignment: The alignment of the text.
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- offset: offset in pixels from position.
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- statbar
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Displays a horizontal bar made up of half-images.
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- text: The name of the texture that is used.
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- number: The number of half-textures that are displayed.
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If odd, will end with a vertically center-split texture.
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- direction
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- offset: offset in pixels from position.
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- inventory
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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@@ -1864,4 +1870,6 @@ HUD Definition (hud_add, hud_get)
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^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
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alignment = {x=0, y=0},
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^ See "HUD Element Types"
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offset = {x=0, y=0},
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^ See "HUD Element Types"
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}
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