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Added offset support for HUD items

This commit is contained in:
Diego Martínez
2013-04-22 20:47:59 -03:00
committed by Perttu Ahola
parent 7c37b1891a
commit 9894167bbf
9 changed files with 43 additions and 8 deletions

View File

@@ -48,6 +48,7 @@ struct EnumString es_HudElementStat[] =
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
{HUD_STAT_ALIGN, "alignment"},
{HUD_STAT_OFFSET, "offset"},
{0, NULL},
};
@@ -756,6 +757,10 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "offset");
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@@ -841,6 +846,9 @@ int ObjectRef::l_hud_change(lua_State *L)
case HUD_STAT_ALIGN:
e->align = read_v2f(L, 4);
value = &e->align;
case HUD_STAT_OFFSET:
e->offset = read_v2f(L, 4);
value = &e->offset;
}
get_server(L)->hudChange(player, id, stat, value);