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Fix and tune things, add tool "recharge" animation, add dummyball

This commit is contained in:
Perttu Ahola
2012-03-09 23:53:25 +02:00
parent 6b7d6c27ee
commit 989aba1966
10 changed files with 460 additions and 50 deletions

View File

@@ -374,6 +374,51 @@ minetest.register_entity("experimental:tnt", TNT)
-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")
--
-- The dummyball!
--
minetest.register_alias("dummyball", "experimental:dummyball")
minetest.register_entity("experimental:dummyball", {
-- Static definition
physical = false,
collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"experimental_dummyball.png"},
spritediv = {x=1, y=3},
initial_sprite_basepos = {x=0, y=0},
-- Dynamic variables
phase = 0,
phasetimer = 0,
on_activate = function(self, staticdata)
minetest.log("Dummyball activated!")
end,
on_step = function(self, dtime)
self.phasetimer = self.phasetimer + dtime
if self.phasetimer > 2.0 then
self.phasetimer = self.phasetimer - 2.0
self.phase = self.phase + 1
if self.phase >= 3 then
self.phase = 0
end
self.object:setsprite({x=0, y=self.phase})
phasearmor = {
[0]={cracky=3},
[1]={crumbly=3},
[2]={fleshy=3}
}
self.object:set_armor_groups(phasearmor[self.phase])
end
end,
on_punch = function(self, hitter)
end,
})
--
-- A test entity for testing animated and yaw-modulated sprites
--