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Fix and tune things, add tool "recharge" animation, add dummyball
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@@ -374,6 +374,51 @@ minetest.register_entity("experimental:tnt", TNT)
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-- Add TNT's old name also
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minetest.register_alias("TNT", "experimental:tnt")
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--
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-- The dummyball!
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--
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minetest.register_alias("dummyball", "experimental:dummyball")
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minetest.register_entity("experimental:dummyball", {
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-- Static definition
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physical = false,
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collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"experimental_dummyball.png"},
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spritediv = {x=1, y=3},
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initial_sprite_basepos = {x=0, y=0},
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-- Dynamic variables
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phase = 0,
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phasetimer = 0,
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on_activate = function(self, staticdata)
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minetest.log("Dummyball activated!")
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end,
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on_step = function(self, dtime)
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self.phasetimer = self.phasetimer + dtime
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if self.phasetimer > 2.0 then
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self.phasetimer = self.phasetimer - 2.0
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self.phase = self.phase + 1
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if self.phase >= 3 then
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self.phase = 0
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end
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self.object:setsprite({x=0, y=self.phase})
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phasearmor = {
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[0]={cracky=3},
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[1]={crumbly=3},
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[2]={fleshy=3}
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}
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self.object:set_armor_groups(phasearmor[self.phase])
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end
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end,
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on_punch = function(self, hitter)
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end,
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})
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--
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-- A test entity for testing animated and yaw-modulated sprites
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--
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