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Fix and tune things, add tool "recharge" animation, add dummyball
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@@ -105,7 +105,8 @@ public:
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// Update the camera from the local player's position.
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// frametime is used to adjust the viewing range.
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void update(LocalPlayer* player, f32 frametime, v2u32 screensize);
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void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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f32 tool_reload_ratio);
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// Render distance feedback loop
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void updateViewingRange(f32 frametime_in);
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