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Fix and tune things, add tool "recharge" animation, add dummyball
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@@ -563,11 +563,11 @@ int LuaEntitySAO::punch(v3f dir,
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if(result.did_punch)
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{
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setHP(getHP() - result.damage);
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actionstream<<getDescription()<<" punched by "
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<<puncher->getDescription()<<", damage "<<result.damage
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<<" HP"<<std::endl;
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setHP(getHP() - result.damage);
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<<" hp, health now "<<getHP()<<" hp"<<std::endl;
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{
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std::ostringstream os(std::ios::binary);
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