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Clamp hotbar selection to slots that exist (#14869)
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@@ -2188,12 +2188,14 @@ void Game::processItemSelection(u16 *new_playeritem)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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*new_playeritem = player->getWieldIndex();
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u16 max_item = player->getMaxHotbarItemcount();
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if (max_item == 0)
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return;
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max_item -= 1;
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/* Item selection using mouse wheel
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*/
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*new_playeritem = player->getWieldIndex();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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player->hud_hotbar_itemcount - 1);
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s32 wheel = input->getMouseWheel();
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if (!m_enable_hotbar_mouse_wheel)
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wheel = 0;
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@@ -783,7 +783,7 @@ void Hud::drawHotbar(u16 playeritem)
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v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
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s32 hotbar_itemcount = player->hud_hotbar_itemcount;
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s32 hotbar_itemcount = player->getMaxHotbarItemcount();
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s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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