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	Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
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		| @@ -158,6 +158,7 @@ LOCAL_SRC_FILES := \ | ||||
| 		jni/src/gui/guiTable.cpp                  \ | ||||
| 		jni/src/guiscalingfilter.cpp              \ | ||||
| 		jni/src/gui/guiVolumeChange.cpp           \ | ||||
| 		jni/src/gui/profilergraph.cpp             \ | ||||
| 		jni/src/httpfetch.cpp                     \ | ||||
| 		jni/src/hud.cpp                           \ | ||||
| 		jni/src/imagefilters.cpp                  \ | ||||
|   | ||||
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