mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-14 17:15:21 +02:00
Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
This commit is contained in:
@@ -29,57 +29,51 @@ void KeyCache::populate_nonchanging()
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void KeyCache::populate()
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{
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key[KeyType::FORWARD] = getKeySetting("keymap_forward");
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key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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key[KeyType::LEFT] = getKeySetting("keymap_left");
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key[KeyType::RIGHT] = getKeySetting("keymap_right");
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key[KeyType::JUMP] = getKeySetting("keymap_jump");
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key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
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key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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key[KeyType::FORWARD] = getKeySetting("keymap_forward");
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key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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key[KeyType::LEFT] = getKeySetting("keymap_left");
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key[KeyType::RIGHT] = getKeySetting("keymap_right");
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key[KeyType::JUMP] = getKeySetting("keymap_jump");
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key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
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key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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key[KeyType::DROP] = getKeySetting("keymap_drop");
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key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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key[KeyType::CHAT] = getKeySetting("keymap_chat");
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key[KeyType::CMD] = getKeySetting("keymap_cmd");
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key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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key[KeyType::CONSOLE] = getKeySetting("keymap_console");
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key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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key[KeyType::MUTE] = getKeySetting("keymap_mute");
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key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FORCE_FOG_OFF]
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= getKeySetting("keymap_toggle_force_fog_off");
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key[KeyType::TOGGLE_UPDATE_CAMERA]
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= getKeySetting("keymap_toggle_update_camera");
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key[KeyType::TOGGLE_DEBUG]
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= getKeySetting("keymap_toggle_debug");
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key[KeyType::TOGGLE_PROFILER]
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= getKeySetting("keymap_toggle_profiler");
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key[KeyType::CAMERA_MODE]
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= getKeySetting("keymap_camera_mode");
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key[KeyType::INCREASE_VIEWING_RANGE]
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= getKeySetting("keymap_increase_viewing_range_min");
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key[KeyType::DECREASE_VIEWING_RANGE]
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= getKeySetting("keymap_decrease_viewing_range_min");
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key[KeyType::RANGESELECT]
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= getKeySetting("keymap_rangeselect");
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key[KeyType::DROP] = getKeySetting("keymap_drop");
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key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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key[KeyType::CHAT] = getKeySetting("keymap_chat");
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key[KeyType::CMD] = getKeySetting("keymap_cmd");
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key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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key[KeyType::CONSOLE] = getKeySetting("keymap_console");
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key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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key[KeyType::MUTE] = getKeySetting("keymap_mute");
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key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
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key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
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key[KeyType::INCREASE_VIEWING_RANGE] =
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getKeySetting("keymap_increase_viewing_range_min");
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key[KeyType::DECREASE_VIEWING_RANGE] =
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getKeySetting("keymap_decrease_viewing_range_min");
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key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
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key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
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key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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for (int i = 0; i < 23; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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@@ -191,3 +185,72 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand() % (max - min + 1)) + min;
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}
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void RandomInputHandler::step(float dtime)
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{
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_jump"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_special1"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_forward"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_left"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 20);
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mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 30);
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leftdown = !leftdown;
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if (leftdown)
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leftclicked = true;
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if (!leftdown)
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leftreleased = true;
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 15);
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rightdown = !rightdown;
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if (rightdown)
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rightclicked = true;
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if (!rightdown)
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rightreleased = true;
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}
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}
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mousepos += mousespeed;
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}
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@@ -42,7 +42,8 @@ class InputHandler;
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* (up to 10x faster) key lookup is an asset. Other parts of the codebase
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* (e.g. formspecs) should continue using getKeySetting().
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*/
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struct KeyCache {
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struct KeyCache
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{
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KeyCache()
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{
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@@ -210,12 +211,17 @@ private:
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class InputHandler
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{
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public:
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InputHandler() = default;
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InputHandler()
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{
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keycache.handler = this;
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keycache.populate();
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}
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virtual ~InputHandler() = default;
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual bool isKeyDown(GameKeyType k) = 0;
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virtual bool wasKeyDown(GameKeyType k) = 0;
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virtual bool cancelPressed() = 0;
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virtual void listenForKey(const KeyPress &keyCode) {}
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virtual void dontListenForKeys() {}
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@@ -243,6 +249,7 @@ public:
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virtual void clear() {}
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JoystickController joystick;
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KeyCache keycache;
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};
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/*
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Separated input handler
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@@ -255,13 +262,17 @@ public:
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{
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m_receiver->joystick = &joystick;
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}
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virtual bool isKeyDown(const KeyPress &keyCode)
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virtual bool isKeyDown(GameKeyType k)
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{
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return m_receiver->IsKeyDown(keyCode);
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return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
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}
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virtual bool wasKeyDown(const KeyPress &keyCode)
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virtual bool wasKeyDown(GameKeyType k)
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{
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return m_receiver->WasKeyDown(keyCode);
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return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
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}
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virtual bool cancelPressed()
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{
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return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
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}
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virtual void listenForKey(const KeyPress &keyCode)
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{
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@@ -301,11 +312,13 @@ public:
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virtual bool getLeftClicked()
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{
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return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
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return m_receiver->leftclicked ||
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joystick.getWasKeyDown(KeyType::MOUSE_L);
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}
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virtual bool getRightClicked()
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{
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return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
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return m_receiver->rightclicked ||
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joystick.getWasKeyDown(KeyType::MOUSE_R);
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}
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virtual void resetLeftClicked()
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@@ -313,18 +326,21 @@ public:
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m_receiver->leftclicked = false;
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joystick.clearWasKeyDown(KeyType::MOUSE_L);
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}
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virtual void resetRightClicked() {
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virtual void resetRightClicked()
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{
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m_receiver->rightclicked = false;
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joystick.clearWasKeyDown(KeyType::MOUSE_R);
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}
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virtual bool getLeftReleased()
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{
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return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
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return m_receiver->leftreleased ||
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joystick.wasKeyReleased(KeyType::MOUSE_L);
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}
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virtual bool getRightReleased()
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{
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return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
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return m_receiver->rightreleased ||
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joystick.wasKeyReleased(KeyType::MOUSE_R);
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}
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virtual void resetLeftReleased()
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@@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler
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public:
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RandomInputHandler() = default;
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virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
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virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
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virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
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virtual bool wasKeyDown(GameKeyType k) { return false; }
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virtual bool cancelPressed() { return false; }
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virtual v2s32 getMousePos() { return mousepos; }
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virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
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@@ -376,74 +393,7 @@ public:
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virtual s32 getMouseWheel() { return 0; }
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virtual void step(float dtime)
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{
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_jump"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_special1"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_forward"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_left"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 20);
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mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 30);
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leftdown = !leftdown;
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if (leftdown)
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leftclicked = true;
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if (!leftdown)
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leftreleased = true;
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 15);
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rightdown = !rightdown;
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if (rightdown)
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rightclicked = true;
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if (!rightdown)
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rightreleased = true;
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}
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}
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mousepos += mousespeed;
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}
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virtual void step(float dtime);
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s32 Rand(s32 min, s32 max);
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Block a user