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Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
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@@ -291,7 +291,7 @@ public:
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~GUIFormSpecMenu();
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static void create(GUIFormSpecMenu **cur_formspec, Client *client,
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static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
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JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
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void setFormSpec(const std::string &formspec_string,
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