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Remove no-op mapgen::add_random_objects
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@@ -39,9 +39,6 @@ namespace mapgen
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// Main map generation routine
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void make_block(BlockMakeData *data);
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// Add objects according to block content
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void add_random_objects(MapBlock *block);
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// Add a tree
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef);
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@@ -51,7 +48,6 @@ namespace mapgen
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*/
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bool get_have_sand(u64 seed, v2s16 p2d);
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double tree_amount_2d(u64 seed, v2s16 p);
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struct BlockMakeData
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{
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