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Fix serverlist code style, const-correctness, and types
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@@ -31,17 +31,19 @@ namespace ServerList
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{
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(ServerListSpec server);
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bool insert(ServerListSpec server);
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std::vector<ServerListSpec> deSerialize(std::string liststring);
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std::string serialize(std::vector<ServerListSpec>);
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std::vector<ServerListSpec> deSerializeJson(std::string liststring);
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std::string serializeJson(std::vector<ServerListSpec>);
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
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std::vector<ModSpec> mods = std::vector<ModSpec>());
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void sendAnnounce(const std::string &action,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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#endif
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} //ServerList namespace
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} // ServerList namespace
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#endif
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