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Improve bloom effect (#12916)

* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
This commit is contained in:
x2048
2022-11-02 09:09:48 +01:00
committed by GitHub
parent fb3085a2c5
commit 9b24041394
15 changed files with 195 additions and 59 deletions

View File

@@ -56,6 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
RenderingEngine *RenderingEngine::s_singleton = nullptr;
const float RenderingEngine::BASE_BLOOM_STRENGTH = 8.0f;
static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,