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Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
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@@ -46,9 +46,7 @@ class RenderingCore;
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class RenderingEngine
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{
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public:
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/// Default color factor before applying effects like bloom or tomemapping
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/// this is derived from tonemapping code and tuned empirically
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static constexpr float DEFAULT_EXPOSURE_FACTOR = 2.5f;
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static const float BASE_BLOOM_STRENGTH;
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RenderingEngine(IEventReceiver *eventReceiver);
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~RenderingEngine();
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