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Improve bloom effect (#12916)

* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
This commit is contained in:
x2048
2022-11-02 09:09:48 +01:00
committed by GitHub
parent fb3085a2c5
commit 9b24041394
15 changed files with 195 additions and 59 deletions

View File

@@ -46,9 +46,7 @@ class RenderingCore;
class RenderingEngine
{
public:
/// Default color factor before applying effects like bloom or tomemapping
/// this is derived from tonemapping code and tuned empirically
static constexpr float DEFAULT_EXPOSURE_FACTOR = 2.5f;
static const float BASE_BLOOM_STRENGTH;
RenderingEngine(IEventReceiver *eventReceiver);
~RenderingEngine();