mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
This commit is contained in:
		@@ -209,8 +209,9 @@ LOCAL_SRC_FILES :=                                \
 | 
			
		||||
		jni/src/util/string.cpp                   \
 | 
			
		||||
		jni/src/util/timetaker.cpp                \
 | 
			
		||||
		jni/src/touchscreengui.cpp                \
 | 
			
		||||
 		jni/src/database-leveldb.cpp              \
 | 
			
		||||
 		jni/src/settings.cpp
 | 
			
		||||
		jni/src/database-leveldb.cpp              \
 | 
			
		||||
		jni/src/settings.cpp                      \
 | 
			
		||||
		jni/src/wieldmesh.cpp
 | 
			
		||||
 | 
			
		||||
# lua api
 | 
			
		||||
LOCAL_SRC_FILES +=                                \
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user