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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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@@ -466,6 +466,7 @@ set(minetest_SRCS
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shader.cpp
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sky.cpp
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tile.cpp
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wieldmesh.cpp
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${minetest_SCRIPT_SRCS}
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)
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list(SORT minetest_SRCS)
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